
Unity Ar Game Project
This AR mobile game challenges players to collect as many diamonds as possible within a limited time. Built entirely by me using Unity and C#, the game combines physical movement with virtual control to create an engaging, dynamic experience.
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Unity Engine
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C# Programming
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AR Foundation (ARCore / ARKit support)
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Mobile Input and UI Systems
Project Overview
Gameplay Mechanics
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Character Control: Players guide a character across a virtual terrain, avoiding traps and enemies.
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AR Exploration: Players switch to an AR camera to physically explore their environment and locate hidden diamonds.
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Seamless Mode Switching: Players transition between AR scanning mode and traditional gameplay mode to collect diamonds and progress.
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Real-World Movement: Finding diamonds requires players to move around in the real world, merging physical exploration with virtual gameplay.
Key Features
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Full AR integration using Unity's AR Foundation
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Character movement and obstacle avoidance system
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Time-based challenge system to encourage fast-paced exploration
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Custom UI for mode switching and player feedback